If worse come to worse I can always make scenes that will only be those tile collection and then load them as we go near areas in the world using them. Edit: just talked to our artist, she said she can easily see us get to 25k unique tiles by end game.
You can change the Scale field of a tile, which have a similar effect as step 3, but will affect only a particular tile. I would love someone from unity, ChuanXin-Unity, to give us some input on this. Change the size of the particular tiles – by clicking on a tile in a Tile Palette window will show Grid Selection in the Inspector. The second method is to automatically generate Tile Assets from a selection of Sprites A 2D graphic objects. Changing this field will resize the sprite of each tile, leaving the actual cell size untouched (this might cause tiles to overlap),Ĥ. There are two ways to create a Tile Asset in Unity the first method is to directly create a Tile Asset from the Assets menu. Change orientation to Custom – by changing the Orientation field of Tilemap component, the Scale fields are now editable. Scale the game object with Tilemap component attached – this will stretch all tiles in all scaled directions,ģ. Changing the scale will stretch all tiles in the tilemap, whereas changing the Cell Size will leave the tiles unchanged – only the actual size of a cell will be changed.Ģ. You can change the Scale field of the Grid’s transform or Cell Size in the Grid component. Change the Scale or Cell Size of Grid – when you create a new Tilemap, Unity will automatically generate two game objects: a Grid with a Tilemap child.
The Terrain Tools package contains brand new sculpting tools and a collection of common-use utilities to help automate tedious tasks. The new Tilemap features provide a fast and performant way to create 2D environments based on isometric and hexagonal grid layouts, the likes of. This package contains over 15 new sculpting tools, as well as a utility toolbox to streamline terrain workflow. With the release of Unity 2018.3, we introduced Isometric Tilemap support - closely following Hexagonal Tilemap support which was added in the 2018.2 release. There are a few different ways of resizing the tilemap, each comes with a different result:ġ. We’re excited to introduce the Terrain Tools package (preview) for Unity 2019.1.